➸ The Role-Playing Society Author Andrew Byers – Buyphenergan500.us

The Role-Playing Society Since The Release Of Dungeons Dragons In 1974, Role Playing Games RPGs Have Spawned A Vibrant Industry And Subculture Whose Characteristics And Player Experiences Have Been Well Explored Yet Little Attention Has Been Devoted To The Ways RPGs Have Shaped Society At Large Over The Last Four Decades Role Playing Games Influenced Video Game Design, Have Been Widely Represented In Film, Television And Other Media, And Have Made Their Mark On Education, Social Media, Corporate Training And The Military This Collection Of New Essays Illustrates The Broad Appeal And Impact Of RPGs Topics Range From A Critical Reexamination Of The Satanic Panic Of The 1980s, To The Growing Significance Of RPGs In Education, To The Potential For Serious RPGs To Provoke Awareness And Social Change The Contributors Discuss The Myriad Subtle And Not So Subtle Ways In Which The Values, Concepts And Mechanics Of RPGs Have Infiltrated Popular Culture.

<Reading> ➸ The Role-Playing Society  Author Andrew Byers – Buyphenergan500.us
  • Paperback
  • 320 pages
  • The Role-Playing Society
  • Andrew Byers
  • 07 September 2018
  • 9780786498833

    10 thoughts on “ ➸ The Role-Playing Society Author Andrew Byers – Buyphenergan500.us


  1. says:

    As one might expect, The Role Playing Society Essays on the Cultural Influence of RPGs is an anthology of academic papers concerning the rumors, exaggerations, and possibilities of role playing games RPGs advanced by both those afraid of interactivity and those biased toward it In one essay, one reads that it is, no accident that adaptive choice arose in a recreational form at this time Cold War to satisfy a strong national need to recast contingency, not as a fatal determinant, but as liberating advantage Location 1618 Indeed, the fact that RPGs grew out of the confluence of wargame culture and fantasy literature would confirm this The evolution of wargaming culture into RPG culture is both historically and logically linked to the evolution of conventional warfare into nuclear contingency planning Location 1621 Wargaming culture is cited later in the book when the essayist admits The success of Prussia in the Austro Prussian War led to widespread adoption of wargaming as a training tool by the French, British, Italian, Austrian, Russian, Japanese and eventually American militaries Loc 2180 The book also justifies the learning capacity of Tabletop Role playing Gam...


  2. says:

    The book is very pedagogy heavy in its focus and most of the essays tend to focus on how the mechanisms and methods of role playing games could be incorporated in teaching Only few essays seem to pertain specifically on the games themselves, be it history or development of games from DnD onwards I didn t personally enjoy this focus and thus felt the book quite dull and very little about role playing itself To be fair, the book does not claim to be a foray into the development of games, but I still felt focus on the games, rather than how they can be used outside their own context Educational and commercial use are all fine albeit possibly a bit cynical on the latter case , but still the focus of the book felt quite slanted Naming the book appropriately would feel fair towards the reader.M...


  3. says:

    I was too much of a nerd in high school in a jock school to have the opportunity to play RPGs, and then life got in the way of having fun that required any regular investment of time But my husband came complete with a couple crates of DD manuals and old OLD Dragon magazines, and now all three of my sons play DD My oldest writes his own games with a friend So this book looked intriguing.The book s generally academic, with a very wide range of areas represented among the articles It starts with a little history of the Satanic Panic and the push against RPGs, then moves eventually to a fascinating article on Adaptive Choice in Ludic Literature including RPGs and the Choose Your Own Adventure books The author discusses these in light of the uncertainties associated with the Cold War era and the US government s distribution of pamphlets telling citizens what they can do to protect themselves from nuclear war The idea there being that having a plan would keep up morale even if it wouldn t necessarily help to save your butt He suggests that RPGs create a proxy world in which you have choice and power and the ability to survive, which provides a sense of mastery and counteracts a sense of hopelessness about the larger world situation which you are indeed powerless to change A book I read a while ago, Dancing at Armageddon suggests something similar about the survivalist culture that having a ...


  4. says:

    While some people might find this book to be interesting, the majority are going to see it as nothing than an academic indulgence The writing is geared towards academia, instead of gamers who would actually be interested in the subject matter, and as such, was a bit off putting Several of the writers seemed to be interested in pushing an agenda and puffing their chests With chapter titles such as Psychological Effects of Fantasy Games on Their Players A Discourse Based Look at the Evidence and Building the Culture of Contingency Adaptive Choice in Ludic Literature from Role Playing Games to Choose Your Own Adventure Books , it became clea...


  5. says:

    I cannot recommend this one, it was a slog to read The book is scholarly in its various authors approaches and I don t mind scholarly works but this book was boring The text seems directed at educators with an interest in turning tabletop RPG techniques towards their lesson plans Other than that I see no other reason to put yourself through this book The last section of the book had two chapters essays focused on a Google app Ingress and another the descent of Munchkin from tabletop RPGs T...


  6. says:

    Full disclosure I received this book in exchange for an honest review

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